For a small game project I made a classic; a stylized chest. It took me three days to make it. I had some errors with the files, so I had to redo the high poly from scratch.
I made the base in Maya, imported it into zBrush, baked in Marmoset and textured it in Substance Painter. Render is done in Marmoset.
Lowpoly with baked normalmap.
Highpoly made in zBrush.