Today is the last day of the cyberpunk challenge. I’m really sad that I haven’t finished by now, I really hoped to get further than this. I’ve been working from home the last three weeks so I kind of lost focus on this project, and my mind is a little bit all over the place right now.

There is a lot of things that I wanna fix with the scene, so I’m probably gonna keep on working afterwards as well. I’m planning to fix more dirt and junk laying around and some more mesh and texture fixes.

You’re probably wondering, what’s that body doing floating in that building? Well, at this Bodyshop you can buy bodies! Maybe you ate too many humbuggers and need a new fresh look? Then this is the place to go! In just half an hour you can do a switcheroni and bombadabing you got yourself a new pair of legs! Isn’t that great?


Hello hello! It’s sunday again and the challenge has reached halftime! Everything in my scene is still pretty much blockout pieces, but there’s still four weeks left!

Okay, so where to begin? I had a thought about roads where vehicles could transport stuff, powered by magnets. So where the cars can go there will be metal. And to make it cheap, easy and airy they made the roads with thin metal mesh.

Here is my road material that I made in Substance designer:

What do the people in my city eat? Well, they eat humbuggers, made with 100% bugs. Cheap and filled with lots of protein! For dessert, why not have a lice cream? Pretty much no sugar in, but still good. Vending machines is also perfect for introverts. You don’t have to interact with other people, just blip your chip and out comes a lovely bugger!

I made a hologram material in UE4 for my vendingmachines that has a panning texture and is floating. I made the old glitch material to a material function instead, so I could use it in other materials, such as this one.

The bugger made with Maya and Substance Designer:

 The lice cream made with Zbrush, Maya and Substance designer:


Here comes a super small update on the Cyberpunk challenge! I’ve had a lot of things to do this week, so I didn’t get that far as i’d hope. But i will make a post every sunday (even if it’s small) so I don’t loose focus!

I made some more blockout parts for my scene and moved things around to get more of a feeling. I want to make the city feel really big and a bit fancier in the background and kind of trashy in the foreground. I have still only used basic blockouts made in Maya and blockout materials made with Substance Designer and Unreal Engine.


Here is a small update on my progress so far! I’ve made a few building blockouts and edited the scene just a little bit.

I made the buildings with 400×400 holes in the first floor so I can make many different shops that fit in and which I can put in wherever.

I also worked some more on the material for the tech-sun and made it really glitchy. I’m planning to use that material later on different signs and lights.


I found out about this Experience Points and DiNusty challenge a few days ago and thought I’d give it a go!

I’m hoping to make a small scene of a dirty and slightly ”broken” inner city street, with maybe a shop or something. I haven’t exacly decided what I’m going to have in my scene, so lets just see what happens.

Here is a moodboard for my scene, with a lot of blue and pink colors and some buildings.

I started out making a really quick blockout in Unreal Engine 4 just to get some kind of idea of what I’m making. I have just been using some lights and beautiful cubes.

I had this idea of a place where the sun has gone and they had to create a tech-sun and new atmosphere around the city using science stuff. I’m thinking about maybe making two versions of the scene, one in the day and one in the night. But for now, I’m focusing on making the night version.